AI Insights · Timothy · April 2022
Top 5 Sci Fi Games Performance in Oman Q1 2022
Explore the performance of the top 5 Sci-Fi games on a unified platform in Oman during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Sci-Fi games in Oman on a unified platform exhibited diverse trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into their performance.
Among Us from Innersloth LLC saw weekly downloads peaking at 3.8K in the week of January 24, followed by a decline to around 1.5K in early March. Weekly revenue remained relatively stable, hovering around $50, with a peak of $56 at both the beginning and end of the quarter. Active users fluctuated, starting at 7.7K and experiencing a dip to around 5.7K in early March before recovering to 6.3K by the end of the quarter.
Merge Animals 3D - Mutant race by SayGames Ltd had weekly downloads peaking at 2.3K at the start of the quarter, then dropping to a low of 536 in mid-February, and rebounding to 1.5K by the end of March. Active users followed a similar trend with a peak of 4.3K initially, a low of 1.6K in mid-February, and a rise to 3K by the end of the quarter.
Miami Rope Hero Spider Games from Newry showed consistent weekly downloads, maintaining around 1K throughout the quarter, with a slight peak of 1.2K in early March. The game's weekly revenue was mostly negligible, except for a small peak of $14 in mid-January. Active users ranged from 5.3K to 5.6K in the first two months, then gradually declined to 4.7K by the end of March.
Galaxy Attack: Shooting Game by 1SOFT experienced steady weekly downloads, peaking at 1.2K in mid-January and gradually declining to 725 by the end of March. Weekly revenue fluctuated between $100 and $430, with notable peaks of $427 at the beginning and $252 in late March. Active users remained robust, starting at 9K and reaching a peak of 10.6K in mid-January before stabilizing around 9.3K by the end of the quarter.
Spider Rope Hero: Superhero from Falcon Gamerz saw significant growth in weekly downloads, starting at 281 in late December and peaking at 1.6K in early February. The game's weekly revenue was minimal, with a small peak of $13 at the end of February. Active users increased from 3K at the start to a peak of 6.8K in mid-February before settling at around 5K by the end of March.
These trends underline the dynamic nature of user engagement and revenue generation in the Sci-Fi gaming category in Oman. For more detailed insights, visit Sensor Tower.